February Update

Updated Items

New items and modifications are available only for the Platinum server, with the exception of the Blessed Heavenly Talisman and changes in the modification chances of Rare Accessories and their Guaranteed modification.

New items are available for restoration using  Black Coupon.

Epic Jewelry

Changed the chances of modifying Rare Accessories

Epic jewelry from +4 has been added to the guaranteed sharpening system.

Lv. Chance Number of fails up to 100%
4 30% 4
5 20% 6
6 7% 18
7 3% 40

Chance of modification  Stable Scroll: Enchant Rare Accessories  +6 → +7 - 0.1%

Stats of Epic Jewelry

Aztacan's Earring +7

M. Def. 119 (107 +12)
PvE damage +13%
Received damage в PvE -13%
Acquired XP и SP +50%
Magic Lamp Refill +2%
Бонус Восстановлениея МР +20
Skill MP Consumption -12%
With a 30%% chance, absorbs 3%% of received damage as MP.

Orfen's Earring +7

M. Def. 101 (89 +12)
Max MP +80
P. Atk. +2%
M. Atk. +2%
P. Def. +3%
M. Def. +3%
Received Healing +30%
Skill MP Consumption -15%
Absorbs 3%% of the inflicted damage as MP.
MP Recovery Rate +10
Hold Atk. Rate +10%
Silence Atk. Rate +20%
Fear Atk. Rate +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%
Received damage -9%%
Anomaly Resistance +10%% (Ignores minimum chance)

< Orfen Power Lv. 3>
After an attack, there is a 1%% chance to inflict a Hold effect for 5 sec.
There is a 50%% chance to recover 10%% of HP/MP after an attack
(trigger cooldown: 240 sec.).

Zaken's Earring +7

M. Def. 119 (107 +12)
Max MP +120
P. Atk. +3%
M. Atk. +3%
P. Def. +4%
M. Def. +4%
Received Healing +25%
Skill MP Consumption -12%
HP Recovery Rate +25%
Absorbs 9%% of inflicted damage as HP.
HP Recovery Potions' Effect +400
Infection Atk. Rate +20%
Shock Atk. Rate +20%
Silence Atk. Rate +20%
Fear Atk. Rate +20%
Infection Resistance +20%
Shock Resistance +20%
Silence Resistance +20%
Fear Resistance +20%
All Critical Rate. +12%

< Zaken Power Lv. 3>
After an attack, there is a 5%% chance to inflict a Silence effect on a single target for 3 sec.
There is a 50%% chance to recover 10%% of HP to the character after an attack
(trigger cooldown: 240 sec.).

Antharas' Earring +7

M. Def. 129 (117 +12)

Max MP +200
CON +5
MEN +5
P. Atk. +4%
M. Atk. +4%
P. Def. +7%
M. Def. +7%
PvP Damage +10%%
Received Healing +35%
Skill MP Consumption -15%
Absorbs 12% of inflicted damage as HP.

HP Recovery Potions' Effect +200
Damage Reflection Resistance +30%
Infection Atk. Rate +30%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Hold Atk. Rate +10%
Fear Atk. Rate +30%
Infection Resistance +30%
Shock Resistance +30%
Silence Resistance +30%
Fear Resistance +30%
Hold Resistance +10%

< Antharas Power Lv. 3>
With a 5%% chance, inflicts Stun on a single target for 3 sec. on attack.
With a 50%% chance, recovers 50%% of your HP/ MP on attack (trigger cooldown: 240 sec.).
With a 30%% chance, recovers 225 MP (trigger cooldown: 60 sec.)

Frintezza's Necklace +7

M. Def. 119 (107 +12)
Max MP +150
P. Atk. +3%
M. Atk. +3%
Skill Power +28%
Skill Cooldown -18%
All Critical Rate. +15%
All Critical Damage +500
Reflects 25% of received damage.
Sleep Atk. Rate +20%
Sleep Resistance +20%

< Frintezza's Power Lv. 3>
On attack, inflicts Anxiety on an attacking enemy for 3 sec. (trigger rate: 6%%)
(trigger cooldown: 240 sec.).

Ferion's Necklace +7

M. Def. 119 (107 +12)
Max MP +150
Max HP +7500
P. Atk. +5000
M. Atk. +5000
P. Def. +7500
M. Def. +7500
Skill Power +28%
Skill Cooldown -20%
Imprisonment Atk. Rate +20%
Shock Atk. Rate +20%
Imprisonment Resistance +20%
All Critical Rate. +15%
All Critical Damage +500
Reflects 20%% of damage received

< Ferion's Power Lv. 3>
For 3 sec., suppresses the target on attack.
Atk. Spd. is 300.
Casting Spd. is 300.
Speed is 100.
(Trigger rate: 6%%)
(trigger cooldown: 240 sec.)

Queen Ant's Ring +7

M. Def. 73 (61+12)
Max MP +70
P. Accuracy +15
M. Accuracy +15
P. Atk. +25%
M. Atk. +25%
P. Def. +3%
M. Def. +3%
All Critical Damage +26%
Infection Atk. Rate +20%
Infection Resistance +20%
Imprisonment Atk. Rate +5%
Imprisonment Resistance +5%
< Queen Ant's Power Lv. 3>
For 5 sec. when hit, grants immunity to debuffs that decrease P./ M. Atk., damage +3%% (trigger rate: 5%%)
(trigger cooldown: 60 sec.)

Ring of Core +7

M. Def. 73 (61+12)
Max MP +60
P. Evasion +20
M. Evasion +20
Skill Evasion +20%
P. Atk. +5%
M. Atk. +5%
P. Def. +25%
M. Def. +25%
Received damage -20%
Silence Atk. Rate +20%
Fear Atk. Rate +20%
Silence Resistance +20%
Fear Resistance +20%
< Core's Power Lv. 3>
For 5 sec. when hit, grants immunity to debuffs that decrease P./ M. Def. and Received damage in PvP -10%% (trigger rate: 10%%)
(trigger cooldown: 60 sec.)

Beleth' Ring +7

M. Def. 85 (73+12)
Max MP +120
M. Atk. +3%
P. Atk. +3%
HP Recovery Rate +5
MP Recovery Rate +5
Soulshot damage +25%
All Critical Damage +28%
Spiritshot damage +25%
All received Critical Damage -27%
Skill Cooldown -12%
Sleep Atk. Rate +30%
Hold Atk. Rate +30%
Paralysis Atk. Rate +30%
Sleep Resistance +30%
Hold Resistance +30%
Paralysis Resistance +30%
< Beleth Power Lv. 3>
When receiving damage, there is 5%% chance to get Received Skill Damage -13%% for 5 sec
(trigger cooldown: 60 sec.).

Baium's Ring +7

M. Def. 85 (73+12)
Max MP +90
P. Accuracy +15
M. Accuracy +15
P. Def. +3%
M. Def. +3%
Atk. Spd. +15%
Casting Spd. +15%
Skill Power +28%
All Critical Damage +27%
Infection Atk. Rate +20%
Shock Atk. Rate +20%
Infection Resistance +20%
Shock Resistance +20%
< Baium's Power Lv. 3>
With a 5%% chance on attack, damage +13%% for 5 sec.
(trigger cooldown: 60 sec.)

Jewerly

Obtained by synthesizing two gems of the same level

Lv. Chance Price Number of fails up to 100%
6 25% 2 000 000 а. 6
7 20% 10 000 000 а. 7
8 15% 50 000 000 а. 9
9 10% 1 000 000 000 а. 14
10 5% 2 000 000 000 а. 28
Stats of jewerly

Moonstone Lv. 9

Acquired XP +10%
Acquired SP +10%
With Sayha's Grace, acquired XP +20%
With Sayha's Grace, acquired SP +20%
Sayha's Grace Consumption -30%
Acquired Magic Lamp XP +7%

Moonstone Lv. 10

Acquired XP +20%
Acquired SP +20%
With Sayha's Grace, acquired XP +20%
With Sayha's Grace, acquired SP +20%
Sayha's Grace Consumption -30%
Acquired Magic Lamp XP +10%

Zircon Lv. 9

P. Critical Damage +15%
M. Skill Critical Damage +27%
P. Skill Critical Damage +15%
Skill Power +6%

Zircon Lv. 10

P. Critical Damage +15%
M. Skill Critical Damage +32%
P. Skill Critical Damage +20%
Skill Power +7%

Coral Lv. 9

Atk. Spd. +22%
Casting Spd. +22%
Speed +5
Skill Cooldown -4%
All received Critical Rate -3%

Coral Lv. 10

Atk. Spd. +22%
Casting Spd. +22%
Speed +10
Skill Cooldown -5%
All received Critical Rate -7%

Opal Lv. 9

Paralysis Resistance +30%
Shock Resistance +30%
Pull Resistance +30%
Fear Resistance +30%
Silence Resistance +30%
Max HP +1500
Max MP +1500
Anomaly Resistance +2%% (Ignores minimum chance)

< Active skill>
Buff effect: grant immunity to debuffs and anomalies.
Duration: 25 sec.
Trigger cooldown: 240 sec.

Opal Lv. 10

Paralysis Resistance +30%
Shock Resistance +30%
Pull Resistance +30%
Fear Resistance +30%
Silence Resistance +30%
Max HP +3000
Max MP +3000
Anomaly Resistance +4%% (Ignores minimum chance)

< Active skill>
Buff effect: grant immunity to debuffs and anomalies.
Duration: 25 sec.
Trigger cooldown: 180 sec.

Onyx Lv.9

Soulshot damage/ Spiritshot damage +30%
P. Atk. +2%
M. Atk. +2%

Onyx Lv.10

Soulshot damage/ Spiritshot damage +35%
P. Atk. +5%
M. Atk. +5%

Beryl Lv. 9

< Base effect>
P. Atk. +4%
M. Atk. +4%
P. Def. +8%
M. Def. +8%
Protection against any kind of debuffs and abnormal conditions +17%
Received PvP damage -1%

< Special effect>
Beryl - Barrier
Buff: when hit, creates a barrier that absorbs 8000 of the received damage.
Duration: 10 sec.
Trigger cooldown: 60 sec.

Beryl Lv. 10

< Base effect>
P. Atk. +4%
M. Atk. +4%
P. Def. +8%
M. Def. +8%
Protection against any kind of debuffs and abnormal conditions +20%
Received PvP damage -3%

< Special effect>
Beryl - Barrier
Buff: when hit, creates a barrier that absorbs 12000 of the received damage.
Duration: 10 sec.
Trigger cooldown: 60 sec.

Spinel Lv. 9

STR/ INT/DEX/ WIT/ CON/ MEN +4
All received Critical Damage -25%
P. Def. +3%
M. Def. +3%
With a certain chance, recovers 80 MP when using a skill.
Trigger cooldown: 3 sec.

Spinel Lv. 10

STR/ INT/ DEX/ WIT/ CON/ MEN +5
All received Critical Damage -30%
P. Def. +5%
M. Def. +5%
With a certain chance, recovers 90 MP when using a skill.
Trigger cooldown: 3 sec.

Amber Lv.9

< Special effect>
Amber - Special Imprisonment
Debuff: blocks the enemy's additional attack damage when hit.
Trigger rate: 5%
Duration: 10 sec.

Interrupts the target's skill casting.

< PvP effect>
Deals 6000 fixed damage.
Ignores protective barriers and CP.
P./ M. Def. -15%
With a 60% chance, removes debuffs and anomalies.

< PvE effect>
P./ M. Def. -25%

Amber Lv.10

< Special effect>
Amber - Special Imprisonment
Debuff: blocks the enemy's additional attack damage when hit.
Trigger rate: 5%
Duration: 10 sec.

Interrupts the target's skill casting.

< PvP effect>
Deals 8000 fixed damage.
Ignores protective barriers and CP.
P./ M. Def. -20%
With a 70% chance, removes debuffs and anomalies.

< PvE effect>
P./ M. Def. -30%

Diamond Lv. 9

< Base effect>
All received Critical Damage -600
Received AoE Skill Damage -6%

< Special effect>
Diamond - Special Property
Buff: When hit, received damage -6%, Suppression Resistance +6%, P./ M. Def. +5%.

Trigger rate: 7%
Duration: 5 sec.
Trigger cooldown: 10 sec.

Diamond Lv. 10

< Base effect>
All received Critical Damage -700
Received AoE Skill Damage -7%

< Special effect>
Diamond - Special Property
Buff: When hit, received damage -7%, Suppression Resistance +7%, P./ M. Def. +10%.

Trigger rate: 10%
Duration: 5 sec.
Trigger cooldown: 10 sec.

Ruby Lv. 9

< Base effect>
P. Atk. +4%
M. Atk. +4%
PvE damage +10%

< Special effect>
Ruby - Special Property
Trigger effect (PvE): Makes an additional hit to surrounding enemies (up to 6 targets) on attack; the power is based on your attack type.
- Additional P. attack: Power 12000.
- Additional M. attack: Power 200.
Trigger rate: 6%

Trigger effect (PvP): Makes an additional hit to surrounding enemies (up to 6 targets) on attack; the damage is fixed at 2000.
Trigger rate: 6%

Ruby Lv. 10

< Base effect>
P. Atk. +7%
M. Atk. +7%
PvE damage +12%

< Special effect>
Ruby - Special Property
Trigger effect (PvE): Makes an additional hit to surrounding enemies (up to 7 targets) on attack; the power is based on your attack type.
- Additional P. attack: Power 16000.
- Additional M. attack: Power 230.
Trigger rate: 7%

Trigger effect (PvP): Makes an additional hit to surrounding enemies (up to 7 targets) on attack; the damage is fixed at 3000.
Trigger rate: 7%

Mythical Agathions

Agathion Orbs - obtained by trading any +10 Agathion except Dragon Egg Agathion
Mythic Agathions are obtained by synthesizing Agathion +10 and  Agathion Orb
The cost of synthnes is 2,000,000,000 adena.
Chance of synthesis - 20%, in case of failure, Agathion +10 will be returned.
Chances of modification of Mythical Agathions.

Lv. Chance Number of fails up to 100%
1 50% 3
2 40% 4
3 30% 5
4 20% 7
5 10% 14
Stats of Mythical Agathions
 Mythic Agathion Petram

Mythic Agathion Petram +0


P. Def, +17%
M. Def. +17%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +5
Received damage -1%
HP Recovery Potions Effect +50

Mythic Agathion Petram +1


P. Def, +19%
M. Def. +19%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +6
Received damage -2%
HP Recovery Potions Effect +100

Mythic Agathion Petram +2


P. Def, +21%
M. Def. +21%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +7
Received damage -3%
HP Recovery Potions Effect +150

Mythic Agathion Petram +3


P. Def, +23%
M. Def. +23%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +8
Received damage -4%
HP Recovery Potions Effect +200

Mythic Agathion Petram +4


P. Def, +25%
M. Def. +25%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +10
Received damage -5%
HP Recovery Potions Effect +250

Mythic Agathion Petram +5


P. Def, +27%
M. Def. +27%
Shock Atk. Rate +30%
Silence Atk. Rate +30%
Fear Atk. Rate +30%
Speed +10
Received damage -6%
HP Recovery Potions Effect +300
 Mythic Agathion Nebula

Mythic Agathion Nebula +0


All Critical Rate. +23%
Skill Cooldown -11%
All Critical Damage +2%

Mythic Agathion Nebula +1


All Critical Rate. +23%
Skill Cooldown -12%
All Critical Damage +4%

Mythic Agathion Nebula +2


All Critical Rate. +24%
Skill Cooldown -13%
All Critical Damage +6%

Mythic Agathion Nebula +3


All Critical Rate. +24%
Skill Cooldown -14%
All Critical Damage +8%

Mythic Agathion Nebula +4


All Critical Rate. +25%
Skill Cooldown -15%
All Critical Damage +10%

Mythic Agathion Nebula +5


All Critical Rate. +26%
Skill Cooldown -16%
All Critical Damage +12%
 Mythic Agathion Joy

Mythic Agathion Joy +0


With Sayha's Grace, acquired XP +35%
With Sayha's Grace, Acquired SP +35%
Acquired XP +8%
Acquired SP +8%
Max HP +17%
Max MP +17%
Max CP +17%
Acquired Magic Lamp XP +2%
L-coin daily limit +1%

Mythic Agathion Joy +1


With Sayha's Grace, acquired XP +40%
With Sayha's Grace, Acquired SP +40%
Acquired XP +10%
Acquired SP +10%
Max HP +19%
Max MP +19%
Max CP +19%
Acquired Magic Lamp XP +4%
L-coin daily limit +2%

Mythic Agathion Joy +2


With Sayha's Grace, acquired XP +45%
With Sayha's Grace, Acquired SP +45%
Acquired XP +12%
Acquired SP +12%
Max HP +21%
Max MP +21%
Max CP +21%
Acquired Magic Lamp XP +6%
L-coin daily limit +3%

Mythic Agathion Joy +3


With Sayha's Grace, acquired XP +50%
With Sayha's Grace, Acquired SP +50%
Acquired XP +15%
Acquired SP +15%
Max HP +23%
Max MP +23%
Max CP +23%
Acquired Magic Lamp XP +8%
L-coin daily limit +4%

Mythic Agathion Joy +4


With Sayha's Grace, acquired XP +55%
With Sayha's Grace, Acquired SP +55%
Acquired XP +20%
Acquired SP +20%
Max HP +25%
Max MP +25%
Max CP +25%
Acquired Magic Lamp XP +10%
L-coin daily limit +5%

Mythic Agathion Joy +5


With Sayha's Grace, acquired XP +60%
With Sayha's Grace, Acquired SP +60%
Acquired XP +25%
Acquired SP +25%
Max HP +27%
Max MP +27%
Max CP +27%
Acquired Magic Lamp XP +12%
L-coin daily limit +6%
 Mythic Agathion Procella

Mythic Agathion Procella +0


Atk. Spd. +160
Casting Spd. +160
MP Consumption -15%
All received Critical Damage -13%
All received Critical Damage -50

Mythic Agathion Procella +1


Atk. Spd. +170
Casting Spd. +170
MP Consumption -17%
All received Critical Damage -14%
All received Critical Damage -100

Mythic Agathion Procella +2


Atk. Spd. +180
Casting Spd. +180
MP Consumption -19%
All received Critical Damage -15%
All received Critical Damage -150

Mythic Agathion Procella +3


Atk. Spd. +190
Casting Spd. +190
MP Consumption -22%
All received Critical Damage -16%
All received Critical Damage -200

Mythic Agathion Procella +4


Atk. Spd. +200
Casting Spd. +200
MP Consumption -25%
All received Critical Damage -17%
All received Critical Damage -250

Mythic Agathion Procella +5


Atk. Spd. +200
Casting Spd. +200
MP Consumption -30%
All received Critical Damage -18%
All received Critical Damage -300
 Mythic Agathion Ignis

Mythic Agathion Ignis +0


P. Atk. +17%
M. Atk. +17%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +5

Mythic Agathion Ignis +1


P. Atk. +19%
M. Atk. +19%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +10

Mythic Agathion Ignis +2


P. Atk. +21%
M. Atk. +21%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +20

Mythic Agathion Ignis +3


P. Atk. +23%
M. Atk. +23%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +30

Mythic Agathion Ignis +4


P. Atk. +25%
M. Atk. +25%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +40

Mythic Agathion Ignis +5


P. Atk. +27%
M. Atk. +27%
Hold Atk. Rate +30%
Sleep Atk. Rate +30%
Paralysis Atk. Rate +30%
All Weapon P. Atk and M. Atk. +50

Blessed Heavenly Talisman

Can be obtained with the help of a Special Creation using the  Heavenly Talisman of the same modification

Blessed Heavenly Talisman
 Heavenly Talisman
P. Def. +200
M. Def. +200
Max HP +200
All received Critical Damage -1%
 Heavenly Talisman +1
P. Def. +400
M. Def. +400
Max HP +400
All received Critical Damage -2%
 Heavenly Talisman +2
P. Def. +600
M. Def. +600
Max HP +600
All received Critical Damage -3%
 Heavenly Talisman +3
P. Def. +800
M. Def. +800
Max HP +800
All received Critical Damage -4%
 Heavenly Talisman +4
P. Def. +1000
M. Def. +1000
Max HP +1000
All received Critical Damage -5%
 Blessed Heavenly Talisman +4
P. Def. +1100
M. Def. +1100
Max HP +1100
All received Critical Damage -6%
 Heavenly Talisman +5
P. Def. +1200
M. Def. +1200
Max HP +1200
All received Critical Damage -6%
 Blessed Heavenly Talisman +5
P. Def. +1300
M. Def. +1300
Max HP +1300
All received Critical Damage -6%
Bow Resistance +2%
 Heavenly Talisman +6
P. Def. +1400
M. Def. +1400
Max HP +1400
All received Critical Damage -7%
Bow Resistance +2%
 Blessed Heavenly Talisman +6
P. Def, +1500
M. Def. +1500
Max HP +1500
All received Critical Damage -8%
Bow Resistance +3%
Sleep Resistance +2%
Hold Resistance +2%
 Heavenly Talisman +7
P. Def, +1600
M. Def. +1600
Max HP +1600
All received Critical Damage -9%
Bow Resistance +4%
Sleep Resistance +3%
Hold Resistance +3%
Blessed Heavenly Talisman +7
P. Def. +1700
M. Def. +1700
Max HP +1700
All received Critical Damage -10%
Bow Resistance +5%
Sleep Resistance +4%
Hold Resistance +4%
All Critical Damage +2%
 Heavenly Talisman +8
P. Def. +1800
M. Def. +1800
Max HP +1800
All received Critical Damage -11%
Bow Resistance +6%
Sleep Resistance +6%
Hold Resistance +6%
All Critical Damage +3%
< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 1%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1
 Blessed Heavenly Talisman +8
P. Def. +1900
M. Def. 1900
Max HP +1900
All received Critical Damage -12%
Bow Resistance +7%
Sleep Resistance +7%
Hold Resistance +7%
All Critical Damage +4%
< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 1%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1.
 Heavenly Talisman +9
P. Def. +2000
M. Def. +2000
Max HP +2000
All received Critical Damage -13%
Bow Resistance +8%
Sleep Resistance +9%
Hold Resistance +9%
All Critical Damage +5%
< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 2%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1
 Blessed Heavenly Talisman +9
P. Def. +2500
M. Def. +2500
Max HP +2500
All received Critical Damage -14%
Bow Resistance +9%
Sleep Resistance +10%
Hold Resistance +10%
All Critical Damage +7%
<< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 2%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1
 Heavenly Talisman +10
P. Def. +2500
M. Def. +2500
Max HP +2500
All received Critical Damage -15%
Bow Resistance +10%
Sleep Resistance +12%
Hold Resistance +12%
All Critical Damage +10%
<< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 3%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1
 Blessed Heavenly Talisman +10
P. Def. +3000
M. Def. +3000
Max HP +3000
All received Critical Damage -18%
Bow Resistance +12%
Sleep Resistance +14%
Hold Resistance +14%
All Critical Damage +13%
<< Special effect>
Limit Set
With a certain chance, applies a debuff on the target when hit
Trigger rate: 3%
Duration: 3 sec.
Debuff:
Decreases the number of attacks to 1

Blessed Talisman of Hellbound

 Blessed Talisman of Hellbound is obtained by synthesizing two  Talismans of Hellbound Lv. 10 and 2,500,000,000 adena.

Chance of synthesis - 10%, in case of failure,  Talisman of Hellbound Lv. 10 are returned.

Further information on improving the  Blessed Talisman of Hellbound will be available with the introduction of the updated Hell Island Citadel.

Stats of Blessed Talisman of Hellbound

Blessed Talisman of Hellbound Lv. 1

Max HP +6000
P. Atk. +2%
M. Atk. +2%
P. Def, +4%
M. Def. +4%
Atk. Spd. +200
Casting Spd. +200
Speed +11
P. Accuracy +11
M. Accuracy +11
Received PvP damage -21%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -1%
Damage decrease -100

Blessed Talisman of Hellbound Lv. 2

Max HP +7000
P. Atk. +3%
M. Atk. +3%
P. Def, +5%
M. Def. +5%
Atk. Spd. +200
Casting Spd. +200
Speed +11
P. Accuracy +11
M. Accuracy +11
Received PvP damage -21%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -2%
Damage decrease -200
Blessed Talisman of Hellbound Lv. 3 Max HP +8000
P. Atk. +4%
M. Atk. +4%
P. Def, +6%
M. Def. +6%
Atk. Spd. +200
Casting Spd. +200
Speed +11
P. Accuracy +11
M. Accuracy +11
Received PvP damage -22%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -3%
Damage decrease -300
Blessed Talisman of Hellbound Lv. 4 Max HP +9000
P. Atk. +5%
M. Atk. +5%
P. Def, +7%
M. Def. +7%
Atk. Spd. +200
Casting Spd. +200
Speed +11
P. Accuracy +12
M. Accuracy +12
Received PvP damage -22%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -4%
Damage decrease -450
Blessed Talisman of Hellbound Lv. 5 Max HP +10000
P. Atk. +6%
M. Atk. +6%
P. Def, +8%
M. Def. +8%
Atk. Spd. +200
Casting Spd. +200
Speed +12
P. Accuracy +12
M. Accuracy +12
Received PvP damage -23%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -5%
Damage decrease -600
Blessed Talisman of Hellbound Lv. 6 Max HP +11000
P. Atk. +7,5%
M. Atk. +7,5%
P. Def, +10%
M. Def. +10%
Atk. Spd. +200
Casting Spd. +200
Speed +12
P. Accuracy +13
M. Accuracy +13
Received PvP damage -23%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -6%
Damage decrease -750
Blessed Talisman of Hellbound Lv. 7 Max HP +12000
P. Atk. +9%
M. Atk. +9%
P. Def, +12%
M. Def. +12%
Atk. Spd. +200
Casting Spd. +200
Speed +12
P. Accuracy +13
M. Accuracy +13
Received PvP damage -24%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -7%
Damage decrease -1000
Blessed Talisman of Hellbound Lv. 8 Max HP +13000
P. Atk. +10,5%
M. Atk. +10,5%
P. Def, +14%
M. Def. +14%
Atk. Spd. +200
Casting Spd. +200
Speed +13
P. Accuracy +14
M. Accuracy +14
Received PvP damage -24%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -8%
Damage decrease -1250
Blessed Talisman of Hellbound Lv. 9 Max HP +14000
P. Atk. +12,5%
M. Atk. +12,5%
P. Def, +17%
M. Def. +17%
Atk. Spd. +200
Casting Spd. +200
Speed +13
P. Accuracy +14
M. Accuracy +14
Received PvP damage -25%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -10%
Damage decrease -1600
Blessed Talisman of Hellbound Lv. 10 Max HP +15000
P. Atk. +15%
M. Atk. +15%
P. Def, +20%
M. Def. +20%
Atk. Spd. +200
Casting Spd. +200
Speed +14
P. Accuracy +15
M. Accuracy +15
Received PvP damage -27%
Debuff/ Anomaly Resistance +10%
All received Critical Rate -13%
Damage decrease -2000

Blessed Venir's Talisman

 Blessed Venir's Talisman is obtained by synthesizing two  Venir's Talimans Lv. 30 and 2,500,000,000 adena.

Chance of synthesis - 10%, in case of failure,  Venir's Taliman Lv. 30 is returned.

Further synthesis of the  Blessed Venir's Talisman is carried out by synthesizing it with the  Blessed Shard of the Venir's Talisman, which is available in a special creation for 20,000,000 adena.

 Blessed Venir's Talisman has stable synthesis levels: 6, 12, 18, 24.

Chance of synthesis of the Blessed Venir's Talisman
Lv. Chance Number of fails up to 100%
Lv. 2 30% 5
Lv. 3 25% 6
Lv. 4 20% 7
Lv. 5 15% 9
Lv. 6 35% 4
Lv. 7 35% 4
Lv. 8 30% 5
Lv. 9 25% 6
Lv. 10 20% 7
Lv. 11 15% 9
Lv. 12 30% 5
Lv. 13 33% 4
Lv. 14 28% 5
Lv. 15 23% 6
Lv. 16 18% 8
Lv. 17 13% 11
Lv. 18 30% 5
Lv. 19 31% 5
Lv. 20 26% 6
Lv. 21 21% 7
Lv. 22 16% 9
Lv. 23 11% 13
Lv. 24 25% 6
Lv. 25 28% 5
Lv. 26 23% 6
Lv. 27 18% 8
Lv. 28 13% 11
Lv. 29 8% 17
Lv. 30 25% 6
Stats of Blessed Venir's Talisman

Blessed Venir's Talisman Lv. 1

< Base effect>
CON +8
MEN +7
DEX +7
WIT +7
STR +7
INT +7
Max HP +2200
Max MP +2200
Max CP +2200
All received Critical Rate -18,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 2 < Base effect>
CON +8
MEN +8
DEX +7
WIT +7
STR +7
INT +7
Max HP +2400
Max MP +2400
Max CP +2400
All received Critical Rate -19%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 3 < Base effect>
CON +8
MEN +8
DEX +8
WIT +7
STR +7
INT +7
Max HP +2600
Max MP +2600
Max CP +2600
All received Critical Rate -19,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 4 < Base effect>
CON +8
MEN +8
DEX +8
WIT +8
STR +7
INT +7
Max HP +2800
Max MP +2800
Max CP +2800
All received Critical Rate -20%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 5 < Base effect>
CON +8
MEN +8
DEX +8
WIT +8
STR +8
INT +7
Max HP +3000
Max MP +3000
Max CP +3000
All received Critical Rate -20,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 6 < Base effect>
CON +8
MEN +8
DEX +8
WIT +8
STR +8
INT +8
Max HP +3200
Max MP +3200
Max CP +3200
All received Critical Rate -21%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 7 < Base effect>
CON +9
MEN +8
DEX +8
WIT +8
STR +8
INT +8
Max HP +3400
Max MP +3400
Max CP +3400
All received Critical Rate -21,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 8 < Base effect>
CON +9
MEN +9
DEX +8
WIT +8
STR +8
INT +8
Max HP +3600
Max MP +3600
Max CP +3600
All received Critical Rate -22%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 9 < Base effect>
CON +9
MEN +9
DEX +9
WIT +8
STR +8
INT +8
Max HP +3800
Max MP +3800
Max CP +3800
All received Critical Rate -22,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 10 < Base effect>
CON +9
MEN +9
DEX +9
WIT +9
STR +8
INT +8
Max HP +4000
Max MP +4000
Max CP +4000
All received Critical Rate -23%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 11 < Base effect>
CON +9
MEN +9
DEX +9
WIT +9
STR +9
INT +8
Max HP +4200
Max MP +4200
Max CP +4200
All received Critical Rate -23,5%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 12 < Base effect>
CON +9
MEN +9
DEX +9
WIT +9
STR +9
INT +9
Max HP +4400
Max MP +4400
Max CP +4400
All received Critical Rate -24%
P./ M. Skill Cooldown -18%
Skill Power +5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 13 < Base effect>
CON +10
MEN +9
DEX +9
WIT +9
STR +9
INT +9
Max HP +4600
Max MP +4600
Max CP +4600
All received Critical Rate -24,5%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -0,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 14 < Base effect>
CON +10
MEN +10
DEX +9
WIT +9
STR +9
INT +9
Max HP +4800
Max MP +4800
Max CP +4800
All received Critical Rate -25%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -1%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 15 < Base effect>
CON +10
MEN +10
DEX +10
WIT +9
STR +9
INT +9
Max HP +5000
Max MP +5000
Max CP +5000
All received Critical Rate -25,5%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -1,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 16 < Base effect>
CON +10
MEN +10
DEX +10
WIT +10
STR +9
INT +9
Max HP +5200
Max MP +5200
Max CP +5200
All received Critical Rate -26%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -2%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 17 < Base effect>
CON +10
MEN +10
DEX +10
WIT +10
STR +10
INT +9
Max HP +5400
Max MP +5400
Max CP +5400
All received Critical Rate -26,5%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -2,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 18 < Base effect>
CON +10
MEN +10
DEX +10
WIT +10
STR +10
INT +10
Max HP +5600
Max MP +5600
Max CP +5600
All received Critical Rate -27%
P./ M. Skill Cooldown -18%
Skill Power +5%
Skill Power when hit -3%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 19 < Base effect>
CON +11
MEN +10
DEX +10
WIT +10
STR +10
INT +10
Max HP +5800
Max MP +5800
Max CP +5800
All received Critical Rate -27%
P./ M. Skill Cooldown -18,5%
Skill Power +5%
Skill Power when hit -3,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 20 < Base effect>
CON +11
MEN +11
DEX +10
WIT +10
STR +10
INT +10
Max HP +6000
Max MP +6000
Max CP +6000
All received Critical Rate -27%
P./ M. Skill Cooldown -19%
Skill Power +5%
Skill Power when hit -4%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 21 < Base effect>
CON +11
MEN +11
DEX +11
WIT +10
STR +10
INT +10
Max HP +6200
Max MP +6200
Max CP +6200
All received Critical Rate -27%
P./ M. Skill Cooldown -19,5%
Skill Power +5%
Skill Power when hit -4,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 22 < Base effect>
CON +11
MEN +11
DEX +11
WIT +11
STR +10
INT +10
Max HP +6400
Max MP +6400
Max CP +6400
All received Critical Rate -27%
P./ M. Skill Cooldown -20%
Skill Power +5%
Skill Power when hit -5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 23 < Base effect>
CON +11
MEN +11
DEX +11
WIT +11
STR +11
INT +10
Max HP +6600
Max MP +6600
Max CP +6600
All received Critical Rate -27%
P./ M. Skill Cooldown -20,5%
Skill Power +5%
Skill Power when hit -5,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 24 < Base effect>
CON +11
MEN +11
DEX +11
WIT +11
STR +11
INT +11
Max HP +6800
Max MP +6800
Max CP +6800
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +5%
Skill Power when hit -6%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 25 < Base effect>
CON +12
MEN +12
DEX +11
WIT +11
STR +11
INT +11
Max HP +7000
Max MP +7000
Max CP +7000
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +5,5%
Skill Power when hit -6,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 26 < Base effect>
CON +12
MEN +12
DEX +12
WIT +12
STR +11
INT +11
Max HP +7200
Max MP +7200
Max CP +7200
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +6%
Skill Power when hit -7%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 27 < Base effect>
CON +12
MEN +12
DEX +12
WIT +12
STR +11
INT +11
Max HP +7400
Max MP +7400
Max CP +7400
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +6,5%
Skill Power when hit -7,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 28 < Base effect>
CON +12
MEN +12
DEX +12
WIT +12
STR +12
INT +12
Max HP +7600
Max MP +7600
Max CP +7600
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +7%
Skill Power when hit -8%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 29 < Base effect>
CON +12
MEN +12
DEX +12
WIT +12
STR +12
INT +12
Max HP +7800
Max MP +7800
Max CP +7800
All received Critical Rate -27%
P./ M. Skill Cooldown -21%
Skill Power +7,5%
Skill Power when hit -8,5%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.
Blessed Venir's Talisman Lv. 30 < Base effect>
CON +13
MEN +13
DEX +13
WIT +13
STR +13
INT +13
Max HP +8500
Max MP +8500
Max CP +8500
All received Critical Rate -28%
P./ M. Skill Cooldown -22%
Skill Power +9%
Skill Power when hit -10%

Note!
If two or more talismans that have the same name are equipped, the effect of the strongest one is applied.


Class Balance

Main changes (all server)

  • Health limit limit increased to  220 000
  • The effect of Received damage from AOE skills has been weakened -15%
  • Now it is impossible to miss with negative effects (ex. Chain Strike, Heavy Sleep, etc.)
  • All negative effects that could be extended and overlapped with each other were checked and corrected (example: two shock effects)

Class Balance Changes

(only for Platinum server)

Trickster: PvP Damage +5%, -10% Received damage in PvP, -10% Получаемый маг. урон in PvP
Varkas: PvP Damage +7%, -10% Received damage in PvP
Vanguard Rider: -5% Received damage in PvP
Elemental Weaver: M. Skill Crit. Rate +5%
Duelist: -5% Received damage in PvP
Elemental Master: -5% Received damage in PvP
Sagittarius, Ghost Sentinel, Moonlight Sentinel: +10% PvP Damage, -10% Received damage in PvP, -10% Received M.Skill damage in PvP
Death Knight: -5% Received damage in PvP
Soul Hound: PvP Damage +10%, -10% Received damage in PvP
Storm Blaster: -5% Received damage in PvP, PvP Damage -5%
Storm Blaster: added Extended Life up to Lv. 5
Grand Khavatari: +5% Received damage in PvP
Maestro: PvP Damage -10%
Titan: -3% Received damage in PvP
Eva's Templar: PvP Damage +8%
Shillen Templar: PvP Damage +10%, -10% Received damage in PvP, -10% Received M.Skill damage in PvP
Archmage, Магистр Магии, Storm Screamer: PvP Damage -10%

New collections added (Platinum server only)

Bonus for placing in ranks for Combat Power (only for the Platinum & Celestial server)

Skill Added
 Bonus for 1st place in Combat Power ranks PvP Damage +8%
Received damage in PvP -8%
Bonus for 2nd - 10th place in Combat Power ranks PvP Damage +5%
Received damage in PvP -5%
Bonus for 11th - 30th place in Combat Power ranks PvP Damage +2.5%
Received damage in PvP -2.5%

Skills

Changing in existing skills
Warriors
Lionheart Duration 60 → 30 sec.
Lionheart Added Knockback Resistance +10/25/30%
Courage Duration 60 → 30 sec.
Shadow Veil  (Additional Attack) - Cooldown 10 → 7 sec.
Holy Circle Fix radius of effect.
Fix buff effect.
Cacophony of War (Fear) Duration 3 sec. → 2 sec.
Cacophony of War (Mark) Fix chance of effect
Mechanical Masterpiece Fix chance of effect
Summoners
Transfer Pain
PvE damage -30%
Chains of Pain PvE damage -30%
Summon Feline Queen Fixed cooldown 5 sec. → 7 sec.
Summon Nightshade Fixed cooldown 5 sec. → 7 sec.
Summon Feline King Fixed cooldown 5 sec. → 7 sec.
Summon Spectral Lord Fixed cooldown 5 sec. → 7 sec.
Summon Cat Emperor Fixed cooldown 10 sec. → 7 sec.
Summon Lord Raise Fixed cooldown 10 sec. → 7 sec.
Over Rainbow: Master

Fix radius of effect.
Fix buff and debuff effect.
Fix effect of debuff.

Death Knight
Bone Cage Increased the minimum chance of successful use
Bone Cage Increased the minimum chance of successful use
Bone Cage Increased the minimum chance of successful use
Storm Blaster
Goring Charge Push duration 1 sec. → 2 sec.
Elemental Guard

Now it's an active skill.

All weapons resistance +10%
Skill Evasion +25%
Received damage M. Skill -10%

Elemental Burst Improved operating principle of the additional strike
Archers
Legendary Lethal Shot Increased the base chance of a crit on the third shot
Legendary Lethal Shot Increased the base chance of a crit on the third shot
Legendary Lethal Shot Increased the base chance of a crit on the third shot
Thorn Shot Increased the minimum chance of successful use
Chain Arrest Increased the minimum chance of successful use
Mages
Faery Shield Block 70% → 60% damage.
Heavy Sleep Duration 3 sec. → 2 sec.
Mystic Meteor: Master (Repulsion) Deacresed the minimum chance of successful use
Assasin
Enhanced Shadow Attack Cooldown limit is 1.2 sec.
Relentless Attack Cooldown limit is 0.8 sec.
Forward Move Cooldown limit is 1.2 sec.
Time Distortion Cooldown +30 → +10 sec.
Elemental Weaver
Flaming Fire Sphere Cooldown limit is 0.6 sec.
Frosty Ice Sphere Cooldown limit is 0.6 sec.
Sephiroth: Master The caster's healing has been fixed
Light Influence Now the additional attack is triggered only by Light Magic

New skills
Skill Class Discription
Noble's Light Refresh Divine Templar Fills it up by 100%% Light Points (LP).
Dexterous Jump: Back Sagittarius, Ghost Sentinel, Moonlight Sentinel

< Retreat skill>

Teleports you back.

Beast's Roar Vanguard Rider < Skill with fixed cooldown>
Fills it up by 5 000 Beast Points (BP).

Additional changes to the balance of classes are possible within a few weeks; therefore, free exchange of any equipment is temporarily available.